Polychrome_Desc1,切入此主武器时,自动进行一次0.4秒的格挡,且此次格挡只要成功,一定会触发完美格挡。,"When switching to this main weapon, automatically perform a 0.4s block. If successful, it will guarantee a perfect block."
FutureWand_Desc0,仿造魔导具风格制成的激光炮。光弹中添加了聚变引信,威力比相似的魔导具更胜一筹。,"A laser cannon modeled after magical artifacts. The light bolt incorporates a fusion fuse, making it more powerful than similar magical artifacts."
FutureWand_Desc1,切入此主武器时,玩家会自动进行一次闪避,并释放一个可以将敌人击退到远方的龙卷风。,"When switching to this main weapon, the player will automatically perform a dodge and release a tornado that knocks enemies far away."
Charge up, and upon release, shoot a tracking boomerang force field that deals continuous damage and returns after a while. Duration and damage increase with charge level, up to a maximum of 2 levels."
Strike the ground with the wand, releasing a bolt of lightning to all surrounding enemies. The lightning reduces their [Kinetic] and [Energy] damage resistance."
ThermalDetonator_Name,热质起爆器,Thermal Detonator
ThermalDetonator_Desc0,锁定目标后,在目标位置上方生成并降下爆炸物。爆炸后对范围内所有目标造成大量伤害并施加“燃烧”效果。,"After locking onto a target, spawns and drops explosives above the target. Deals massive damage to all targets in range and applies the 'Burn' effect."
PerceptiveMetalPlating_Name,知觉金属装甲,Perceptive Metal Plating
PerceptiveMetalPlating_Desc0,具有感知能力的金属装甲,有概率对敌人的攻击自动进行格挡。,Sentient metal armor that has a chance to automatically block enemies' attacks.
IceCone_Name,冰锥,Ice Cone
IceCone_Desc0,向锁定目标发射一枚冰锥飞弹,命中目标时施加大量的冻结进度。,"Fires an ice cone projectile at the locked target, applying massive freeze progress upon hit."
ElectronicNeutralizingBullet_Desc0,发射一枚低伤害的电中和弹,优先瞄准处于“电子瘫痪”状态的敌人。命中处于电子瘫痪状态的敌人时,根据该状态的剩余时间造成大量 Energy 伤害,并结束该状态。,"Fires a low-damage electronic neutralizing bullet that prioritizes enemies affected by ""Electronic Paralysis"". Hitting an affected enemy deals massive Energy damage based on the Buff's remaining duration, then ends the Buff."
Frostfield_Name,霜域,Frostfield
Frostfield_Desc0,召唤一把冰刀向前斩击,在前方生成大范围的冰冻区域。,"Summons an ice blade to slash forward, creating a large frozen zone ahead."
ChaosPact_Name,混沌契约,Chaos Pact
ChaosPact_Desc0,装备后不可卸下。玩家造成和受到的伤害会在0%至200%之间不断随机。Luck和Curse会在0至100之间不断随机。敌人强力动作的BreakthroughResistance会在Heavy、Disruption和Forced之间随机变化。,"Cannot be unequipped after being equipped. Damage dealt and received continuously randomize between 0% and 200%. Luck and Curse continuously randomize between 0 and 100. The BreakthroughResistance of enemy powerful actions randomly changes among Heavy, Disruption, and Forced."
VoidAnchor_Name,虚空锚点,Void Anchor
VoidAnchor_Desc0,向50米内的敌人冲刺,在落点释放一次冲击波,对范围内的敌人施加“虚弱”效果并阻断动作。,"Dashes towards an enemy within 50 meters, releasing a shockwave at the destination that applies the 'Weak' effect and disrupts enemies' actions."
FusionInjector_Name,聚变注射器,Fusion Injector
FusionInjector_Desc0,向锁定目标发射一枚高速飞弹,命中目标时施加20层“聚变”效果。,"Fires a high-speed projectile at the locked target, applying 20 stacks of the 'Fusion' effect upon hit."
Scanner_Name,扫描仪,Scanner
Scanner_Desc0,扫描50米范围内的敌人并探测弱点,使其受到的最终伤害增加10%,持续15秒。,"Scans enemies within a 50-meter range to detect weaknesses, increasing the final damage they receive by 10% for 15 seconds."
AdaptiveArmor_Name,自适应装甲,Adaptive Armor
AdaptiveArmor_Desc0,受到伤害时获得一个持续10秒的【护甲+5】效果,最高叠加5层。每次叠加时刷新持续时间。,"Gain a [Armor +5] effect for 10 seconds upon taking damage, stacking up to 5 times. Each stack refreshes the duration."
ArmorPiercingRound_Name,穿甲弹头,Armor Piercing Round
ArmorPiercingRound_Desc0,动能类型攻击命中时降低目标护甲,持续5秒(降低数值随叠加层数提升)。,Kinetic attacks reduce the target's armor upon hit for 5 seconds (reduction scales with stack count).
Ascension_Name,飞升,Ascension
Ascension_Desc0,使你更好地控制自己的能力,从而提升各种基础属性加成。,"Allows better control over your abilities, boosting various base attribute bonuses."
DecayAccelerationCoil_Desc0,产生15米的光环,光环内的敌人衰减(Decay)伤害间隔缩短50%。离开光环后恢复。,Generates a 15-meter aura; enemies inside have their Decay damage interval reduced by 50%. Normalizes upon leaving.
DecayPropagator_Name,衰变传播器,Decay Propagator
DecayPropagator_Desc0,聚变(Fusion)效果被引爆时,对目标10米附近的敌人附加衰变效果。,"When the Fusion effect is detonated, applies the Decay effect to enemies within 10 meters of the target."
SpacetimeTurbulence_Desc0,造成的攻击伤害降低25%。每次攻击造成伤害后,对目标施加等同于本次减少伤害200%的衰变(Decay)。,"Reduce attack damage dealt by 25%. After an attack deals damage, inflict Decay equal to 200% of the damage reduced."
DetonationWarhead_Name,爆裂弹头,Detonation Warhead
DetonationWarhead_Desc0,被动增加爆炸攻击 10%(每级额外提升2%)的伤害。,Passively increases explosion attack damage by 10% (+2% per level).
FusionCatalyst_Name,聚变催化器,Fusion Catalyst
FusionCatalyst_Desc0,降低聚变(Fusion)效果引爆所需的最低层数阈值。,Reduces the minimum stack threshold required to detonate the Fusion effect.
KineticFocusLens_Name,动能聚焦透镜,Kinetic Focus Lens
KineticFocusLens_Desc0,被动增加动能攻击 10%(每级额外提升2%)的伤害。,Passively increases kinetic attack damage by 10% (+2% per level).
LastStandProtocol_Name,“背水”协议,Last Stand Protocol
LastStandProtocol_Desc0,当生命值低于25%时,造成的伤害增加25%,受到的伤害也增加25%。生命值回升后效果消失。,"When Health is below 25%, damage dealt is increased by 25%, but damage taken is also increased by 25%. Effect ends when Health recovers."
MemoryExoskeleton_Name,记忆外骨骼,Memory Exoskeleton
MemoryExoskeleton_Desc0,每击杀一个敌人,获得1%攻击速度加成。切换主武器时外骨骼需要重新适配,叠层归零。,Gain a 1% attack speed bonus per enemy killed. Switching main weapons resets the stacks.
MetabolicCatalyst_Name,代谢催化剂,Metabolic Catalyst
MetabolicCatalyst_Desc0,被动减少自身负面效果的持续时间 10%(每级额外减少2%)。,Passively reduces the duration of negative effects on yourself by 10% (+2% reduction per level).
OverloadBattery_Name,过载电池,Overload Battery
OverloadBattery_Desc0,过载完成时,下一次重攻击造成的伤害增加50%。,"When overload is complete, the next heavy attack deals 50% more damage."
Passion_Name,激情,Passion
Passion_Desc0,提供与激情系统等级相关的属性加成(C到SSS级),逐级提升能量回复、攻速、暴击和最终伤害倍率。,"Provides attribute bonuses tied to the Passion system (Rank C to SSS), progressively increasing energy recovery, attack speed, crit rate, and final damage multiplier."
PlasmaResonator_Name,等离子共鸣器,Plasma Resonator
PlasmaResonator_Desc0,被动增加能量攻击 10%(每级额外提升2%)的伤害。,Passively increases energy attack damage by 10% (+2% per level).
PowerFurnace_Name,动力炉,Power Furnace
PowerFurnace_Desc0,提供额外的移动速度和能量恢复速率。,Provides additional movement speed and energy recovery rate.
QuantumShieldGenerator_Desc0,每次首次进入新区域时,将护盾补充至下限(护盾可超量累积,无上限)。,Restores shield to the lower limit the first time you enter a new area (shields can over-accumulate without limit).
ReactivePlating_Name,反应装甲,Reactive Plating
ReactivePlating_Desc0,在受到冲击时自动硬化的智能合金板,增加护甲值和最大生命值。,"Smart alloy plates that harden upon impact, increasing Armor and Max Health."
ReflectionPrism_Name,反射棱镜,Reflection Prism
ReflectionPrism_Desc0,格挡敌人的投射物后,会将其反弹回去。,Blocking enemy projectiles reflects them back.
SpatialWarpCaliper_Desc0,增加 10%(每级额外提升2%)的攻击射程/范围。,Increases attack range/area by 10% (+2% per level).
SupercriticalCore_Name,超临界核心,Supercritical Core
SupercriticalCore_Desc0,聚变(Fusion)引爆所需层数增加,但引爆伤害大幅提升。,"Increases the stacks required to detonate Fusion, but massively boosts detonation damage."
SymbioticLoop_Name,共生回路,Symbiotic Loop
SymbioticLoop_Desc0,玩家完成一个战斗房间的清理后,恢复部分生命值。,Recovers a portion of Health after clearing a combat room.
VipersFang_Name,蝮蛇之牙,Viper's Fang
VipersFang_Desc0,每次攻击根据敌人当前已经损失的生命百分比,增加额外伤害(最大增加20点)。,Each attack deals bonus damage based on the enemy's missing Health percentage (up to 20 bonus damage).
AutomaticShield_Name,自动护盾,Automatic Shield
AutomaticShield_Desc0,受到任何能够造成实质伤害的攻击时自动消耗,完全抵挡并使本次伤害无效。,Automatically consumed upon taking any substantial damage to completely block and negate it.
Salvo_Desc0,进入普通战斗房间时自动生效,发射齐射削减全场敌人90%的最大生命值(每个敌人保底保留1点生命值)。,"Automatically activates when entering a normal combat room, firing a salvo that reduces all enemies' Max Health by 90% (leaving at least 1 HP per enemy)."
BlackHoleDisplacer_Desc0,FutureWand的扩展器,使重攻击产生的黑洞向前/后移动,攻击段数由4变为8。,"An extender for FutureWand. Causes the black hole generated by heavy attacks to move forward/backward, and increases the attack stages from 4 to 8."
MissileSeparationMembrane_Desc0,FutureWand的扩展器,使轻攻击的飞弹在击中敌人后分离一次,飞向附近的敌人。,"An extender for FutureWand. Causes light attack missiles to split once upon hitting an enemy, flying towards nearby enemies."
StellarRingQuickcaster_Name,星环速铸器,Stellar Ring Quickcaster
StellarRingQuickcaster_Desc0,FutureWand的扩展器,使回旋力场不再需要蓄力,直接以1级强化状态释放。,"An extender for FutureWand. Makes the boomerang force field skip charging and release directly at upgrade level 1."
CubicScatterIndexer_Desc0,FutureWand的扩展器。使用魔块飞弹时,如果可锁定敌人数量少于飞弹数量,多余飞弹会随机重复锁定已有敌人。,"An extender for FutureWand. When firing cubic bolts, if there are fewer lockable enemies than bolts, extra bolts randomly retarget existing enemies."
FusionChargeCore_Name,聚变装药核心,Fusion Charge Core
FusionChargeCore_Desc0,FutureWand的扩展器,使普通光弹和魔块飞弹施加的Fusion层数+1。,"An extender for FutureWand. Increases the Fusion stacks applied by Normal Bolt and Cubic Bolt by 1."
SigilBreakWedge_Name,印记破稳楔,Sigil Break Wedge
SigilBreakWedge_Desc0,FutureWand的扩展器。FutureWand引爆Fusion印记后,会额外削减目标韧性。,"An extender for FutureWand. After FutureWand detonates a Fusion mark, it additionally depletes the target's stance."
DisorderedPhotonCollector_Desc0,Polychrome的扩展器,使用终极技能之后,如果Passion等级为C级别,直接提升到A级的0%进度;如果是其它等级,直接提升一级(100%进度)。,"An extender for Polychrome. After using the ultimate skill, if Passion level is Rank C, it directly boosts to Rank A (0% progress); for other ranks, it directly increases by one full level (100% progress)."
PhotonAccelerator_Name,光子加速器,Photon Accelerator
PhotonAccelerator_Desc0,Polychrome的扩展器,让所有轻攻击的起手速度加速1.5倍。,An extender for Polychrome. Accelerates the startup speed of all light attacks by 1.5 times.
PhotonDissociator_Name,光子解离器,Photon Dissociator
PhotonDissociator_Desc0,Polychrome的扩展器,重攻击拆分为3段,每段伤害为原来的50%。,"An extender for Polychrome. Splits the heavy attack into 3 hits, each dealing 50% of the original damage."
PhotonPolarizer_Name,光子偏振器,Photon Polarizer
PhotonPolarizer_Desc0,Polychrome的扩展器,可以使完美格挡弹开敌人,阻止敌人的连招。,An extender for Polychrome. Allows a perfect block to knock back enemies and interrupt their combos.
PhotonWarper_Name,光子折跃器,Photon Warper
PhotonWarper_Desc0,Polychrome的扩展器,若敌人在2米之外,重攻击在起手结束时折跃至其身前。,"An extender for Polychrome. If an enemy is more than 2 meters away, the heavy attack will warp you to the front of the enemy at the end of its startup phase."