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Cielonos/Assets/Scripts/MainGame/Effects/Feedbacks/Actions/Postprocessing/VignetteAction.cs

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using System;
using Sirenix.OdinInspector;
using SLSUtilities.Feedback;
using UnityEngine;
namespace Cielonos.MainGame.Effects.Feedback
{
/// <summary>
/// 高级暗角反馈动作,通过 VignetteShakeEvent 触发 VignetteShaker。
/// </summary>
[Serializable]
[FeedbackActionColor(0.9f, 0.5f, 0.3f)]
public class VignetteAction : PostprocessingActionBase
{
public override string DisplayName => "Vignette";
public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
[LabelText("修改中心点")]
public bool modifyCenter;
[HideIf("modifyCenter")]
[LabelText("中心点")]
public Vector2 center = new Vector2(0.5f, 0.5f);
[ShowIf("modifyCenter")]
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[LabelText("中心点曲线")]
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public Vector2CurveChannel centerCurve = Vector2CurveChannel.CreateDefault();
[LabelText("修改颜色")]
public bool modifyColors;
[HideIf("modifyColors")]
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[LabelText("外圈颜色")]
public Color outColor = Color.black;
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[HideIf("modifyColors")]
[LabelText("内圈颜色")]
public Color innerColor = Color.black;
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[ShowIf("modifyColors")]
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[LabelText("外圈颜色曲线")]
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public ColorCurveChannel outerColorCurve = ColorCurveChannel.CreateDefault();
[ShowIf("modifyColors")]
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[LabelText("内圈颜色曲线")]
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public ColorCurveChannel innerColorCurve = ColorCurveChannel.CreateDefault();
[LabelText("修改形状")]
public bool modifyShape;
[HideIf("modifyShape")]
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[LabelText("柔和度")]
public float smoothness = 0.5f;
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[HideIf("modifyShape")]
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[LabelText("圆度")]
public float roundness = 1f;
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[ShowIf("modifyShape")]
[LabelText("柔和度曲线")]
public FloatCurveChannel smoothnessCurve = FloatCurveChannel.CreateDefault(remapMax: 0.5f);
[ShowIf("modifyShape")]
[LabelText("圆度曲线")]
public FloatCurveChannel roundnessCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
protected override void TriggerEvent(FeedbackContext context)
{
VignetteShakeEvent.Trigger(
context,
intensityCurve,
modifyCenter,
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modifyCenter ? centerCurve : default,
modifyCenter ? center : default(Vector2),
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modifyColors,
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modifyColors ? outerColorCurve : default,
modifyColors ? innerColorCurve : default,
modifyColors ? outColor : default,
modifyColors ? innerColor : default,
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modifyShape,
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modifyShape ? smoothnessCurve : default,
modifyShape ? roundnessCurve : default,
modifyShape ? smoothness : 0f,
modifyShape ? roundness : 0f
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);
}
protected override void StopEvent(FeedbackContext context)
{
VignetteShakeEvent.Trigger(context, intensityCurve, stop: true);
}
public override bool Validate(out string error)
{
error = null;
return true;
}
}
}