2026-01-03 18:19:39 -05:00
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using UnityEngine;
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2026-03-20 12:07:44 -04:00
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namespace Cielonos.MainGame.Characters.Inventory
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2026-01-03 18:19:39 -05:00
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{
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public abstract partial class PassiveEquipmentBase : ItemBase
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{
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}
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public partial class PassiveEquipmentBase
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{
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}
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public partial class PassiveEquipmentBase
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{
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protected override void Update()
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{
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functionSm?.Update(player.selfTimeSm.DeltaTime);
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2026-04-18 13:57:19 -04:00
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overloadSm?.Update(player.selfTimeSm.DeltaTime);
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2026-01-03 18:19:39 -05:00
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}
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}
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}
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