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Cielonos/Assets/Scripts/MainGame/Items/Base/PassiveEquipmentBase.cs

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using UnityEngine;
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namespace Cielonos.MainGame.Characters.Inventory
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{
public abstract partial class PassiveEquipmentBase : ItemBase
{
}
public partial class PassiveEquipmentBase
{
}
public partial class PassiveEquipmentBase
{
protected override void Update()
{
functionSm?.Update(player.selfTimeSm.DeltaTime);
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overloadSm?.Update(player.selfTimeSm.DeltaTime);
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}
}
}