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Cielonos/Assets/PotaToon/Shaders/ChracterShadow/ToonCharacterShadow.cs.hlsl

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2025-12-08 05:27:53 -05:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef TOON_CHARACTER_SHADOW_CS_HLSL
#define TOON_CHARACTER_SHADOW_CS_HLSL
// Generated from PotaToon.ToonCharShadow
// PackingRules = Exact
CBUFFER_START(ToonCharacterShadow)
float4 _CharShadowParams;
float4x4 _CharShadowViewProjM;
float4 _CharShadowOffset0;
float4 _CharShadowOffset1;
float4 _CharShadowmapSize;
float4 _CharTransparentShadowmapSize;
float4 _CharShadowCascadeParams;
float4 _BrightestLightDirection;
uint _BrightestLightIndex;
uint _UseBrightestLight;
uint _IsBrightestLightMain;
float _MaxToonBrightness;
CBUFFER_END
#endif