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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokeAnimScFunction.cs

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using System;
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using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
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[Serializable]
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public class InvokeAnimScFunction : FuncAnimPayloadBase
{
public string functionKey = "FunctionKey";
public override void Invoke()
{
runtimeFuncAnim.executor.animationSc.registeredFunctions[functionKey].Invoke(runtimeFuncAnim);
}
}
}