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Cielonos/Assets/Scripts/MainGame/Managers/BasePrefabsCollection.cs

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using System.Collections.Generic;
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using DamageNumbersPro;
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using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame
{
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")]
public class BasePrefabsCollection : SerializedScriptableObject
{
public GameObject audioPoint;
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public Dictionary<string, DamageNumber> hudTextCollection;
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public Dictionary<BreakthroughType, Color> outlineColorCollection;
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}
}