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Cielonos/Assets/Scripts/MainGame/Effects/Feedbacks/CharacterFeedbackTimeProvider.cs

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using Cielonos.MainGame.Characters;
using SLSUtilities.Feedback;
using UnityEngine;
namespace Cielonos.MainGame.Effects.Feedback
{
/// <summary>
/// IFeedbackTimeProvider 的游戏层实现,从 SelfTimeSubmodule 和 TimeManager 读取时间缩放。
/// 每个角色的 FeedbackSubcontroller 持有一个实例,注入到 FeedbackPlayer 中。
/// </summary>
public class CharacterFeedbackTimeProvider : IFeedbackTimeProvider
{
private readonly CharacterBase _character;
public CharacterFeedbackTimeProvider(CharacterBase character)
{
_character = character;
}
/// <summary>
/// 全局时间缩放TimeManager.globalTimeScale
/// </summary>
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public float GlobalTimeScale => TimeManager.Instance != null ? TimeManager.Instance.globalTimeScale.Value : 1f;
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/// <summary>
/// 分组时间缩放,根据角色 Fraction 返回对应的 TimeManager 通道值。
/// </summary>
public float GroupTimeScale
{
get
{
if (TimeManager.Instance == null || _character == null) return 1f;
return _character.fraction switch
{
Fraction.Player => TimeManager.Instance.playerTimeScale.Value,
Fraction.AlliedMinion => TimeManager.Instance.alliedMinionTimeScale.Value
* TimeManager.Instance.nonPlayerTimeScale.Value,
Fraction.Enemy => TimeManager.Instance.enemyTimeScale.Value
* TimeManager.Instance.nonPlayerTimeScale.Value,
Fraction.Neutral => TimeManager.Instance.nonPlayerTimeScale.Value,
_ => 1f
};
}
}
/// <summary>
/// 角色本地时间缩放SelfTimeSubmodule.localTimeScale
/// </summary>
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public float LocalTimeScale => _character?.selfTimeSm?.localTimeScale?.Value ?? 1f;
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/// <summary>
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/// 根据 FeedbackTimeSettings 计算综合时间缩放系数(不含 deltaTime
/// 返回 1.0 表示正常速度。
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/// </summary>
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public float GetTimeScale(FeedbackTimeSettings settings)
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{
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if (_character == null ||
settings == null ||
settings.timeScaleType == FeedbackTimeSettings.TimeScaleType.Unscaled) return 1f;
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float scale = 1f;
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if (settings.timeScaleType == FeedbackTimeSettings.TimeScaleType.Global) scale *= GlobalTimeScale;
if (settings.timeScaleType == FeedbackTimeSettings.TimeScaleType.Group) scale *= GroupTimeScale;
if (settings.timeScaleType == FeedbackTimeSettings.TimeScaleType.Local) scale *= LocalTimeScale;
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return scale;
}
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/// <summary>
/// 根据 FeedbackTimeSettings 组合各层级缩放计算实际 deltaTime
/// </summary>
public float GetDeltaTime(FeedbackTimeSettings settings)
{
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if (_character == null) return Time.deltaTime;
return Time.deltaTime * GetTimeScale(settings);
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}
}
}