Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/PlayerCanvas.cs

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using System;
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using SLSUtilities.General;
using SLSUtilities.UI;
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using TMPro;
using UnityEngine;
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namespace Cielonos.MainGame.UI
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{
public class PlayerCanvas : Singleton<PlayerCanvas>
{
public Canvas canvas;
public TMP_Text frameRateText;
public MainWeaponUIArea mainWeaponUIArea;
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public SupportEquipmentsUIArea supportEquipmentsUIArea;
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public PlayerInfoUIArea playerInfoUIArea;
public BossInfoUIArea bossInfoUIArea;
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public EnemyInfoUIArea enemyInfoUIArea;
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private void Update()
{
float currentFPS = 1.0f / Time.unscaledDeltaTime;
frameRateText.text = $"FPS: {Mathf.RoundToInt(currentFPS)}";
}
}
}