Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/SupportEquipments/SupportEquipmentsUIArea.cs

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using System;
using System.Collections.Generic;
using System.Linq;
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using Cielonos.MainGame.Characters.Inventory;
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using SLSUtilities.UI;
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using UnityEngine;
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namespace Cielonos.MainGame.UI
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{
public class SupportEquipmentsUIArea : UIElementBase
{
public List<SupportEquipmentIcon> icons;
public SupportEquipmentIcon this[SupportEquipmentBase supportEquipment] =>
icons.FirstOrDefault(icon => icon.supportEquipment == supportEquipment);
private void Awake()
{
icons = GetComponentsInChildren<SupportEquipmentIcon>(true).ToList();
}
public void Initialize(SupportEquipmentBase supportEquipment, int slotIndex)
{
icons[slotIndex].Initialize(supportEquipment);
}
private void Update()
{
icons.ForEach(icon => icon.UpdateUI());
}
public void Remove(int slotIndex)
{
icons[slotIndex].Initialize(null);
}
}
}