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Cielonos/Assets/Scripts/MainGame/Characters/Automata/AI/Conditions/CheckAttribute.cs

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2025-12-08 05:27:53 -05:00
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
using Opsive.GraphDesigner.Runtime.Variables;
using Opsive.Shared.Utility;
using UnityEngine;
namespace Cielonos.MainGame.Characters.AI
{
[Category("Cielonos")]
[Description("Checks a numeric attribute against specified conditions.")]
public class CheckAttribute : Conditional
{
private AttributeSubmodule attributeSm;
public string attributeName;
public bool isBiggerThan;
public SharedVariable<float> biggerThanValue;
public bool isSmallerThan;
public SharedVariable<float> smallerThanValue;
public bool isEqual;
public SharedVariable<float> equalValue;
private float tolerance = 1e-5f;
public override void OnAwake()
{
attributeSm = gameObject.GetComponent<Automata>().attributeSm;
}
public override TaskStatus OnUpdate()
{
float attributeValue = attributeSm[attributeName];
if (isBiggerThan && attributeValue <= biggerThanValue.Value)
{
return TaskStatus.Failure;
}
if (isSmallerThan && attributeValue >= smallerThanValue.Value)
{
return TaskStatus.Failure;
}
if (isEqual && Mathf.Abs(attributeValue - equalValue.Value) > tolerance)
{
return TaskStatus.Failure;
}
return TaskStatus.Success;
}
}
}