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Cielonos/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/FeedbackSubcontroller.cs

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using System.Collections.Generic;
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using Lean.Pool;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using SLSUtilities.FeelAssistance;
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using UnityEngine;
namespace Cielonos.MainGame.Characters
{
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public partial class FeedbackSubcontroller : SubcontrollerBase<CharacterBase>
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{
public Dictionary<string, FeedbackUnit> feedbacks;
public FeedbackUnit this[string feedbackName] => feedbacks.GetValueOrDefault(feedbackName, null);
private void Update()
{
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if (feedbacks == null) return;
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foreach (var feedbackUnit in feedbacks.Values)
{
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float timeScaleMultiplier = owner.selfTimeSm.TimeScale;
feedbackUnit.feedback.ExternalTimeScale = timeScaleMultiplier;
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feedbackUnit.Update();
}
}
}
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public partial class FeedbackSubcontroller
{
protected void Swing(Vector3 swingRotation, float rotationDuration, Vector3 swingPosition, float positionDuration)
{
MMF_Player swing = LeanPool.Spawn(MainGameBaseCollection.Instance.feedbackCollection["Swing"]).GetComponent<MMF_Player>();
MMF_CinemachineRotation cinemachineRotation = swing.GetFeedbackOfType<MMF_CinemachineRotation>();
if (cinemachineRotation != null)
{
cinemachineRotation.RotationAmplitude = swingRotation != default ? swingRotation : Vector3.zero;
cinemachineRotation.Duration = rotationDuration;
}
MMF_CinemachinePosition cinemachinePosition = swing.GetFeedbackOfType<MMF_CinemachinePosition>();
if (cinemachinePosition != null)
{
cinemachinePosition.PositionAmplitude = swingPosition != default ? swingPosition : Vector3.zero;
cinemachinePosition.Duration = positionDuration;
}
swing.Events.OnComplete.RemoveAllListeners();
swing.Events.OnComplete.AddListener(()=> LeanPool.Despawn(swing.gameObject));
swing.PlayFeedbacks();
}
}
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}