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Cielonos/Assets/Scripts/MainGame/GameRun/Map/MapGenerationConfig.cs

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using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame.Map
{
[CreateAssetMenu(fileName = "MapGenerationConfig", menuName = "Cielonos/Map/MapGenerationConfig")]
public class MapGenerationConfig : SerializedScriptableObject
{
// ----------------------------------------------------------------
// 地图结构
// ----------------------------------------------------------------
[Title("地图结构")]
[Tooltip("网格的半径大小(实际网格为 (2*gridRadius+1) x (2*gridRadius+1)")]
[MinValue(3), MaxValue(10)]
public int gridRadius = 5;
[Tooltip("期望生成的房间总数(不含起点和 Boss")]
[MinValue(8), MaxValue(80)]
public int targetRoomCount = 20;
[Tooltip("Boss 节点与起点之间的最小距离(曼哈顿距离)")]
[MinValue(3)]
public int minBossDistance = 5;
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// ----------------------------------------------------------------
// Zone 池
// ----------------------------------------------------------------
[TitleGroup("Zone 池")]
public List<ZoneData> startingZones = new List<ZoneData>();
[TitleGroup("Zone 池")]
public List<ZoneData> normalBattleZones = new List<ZoneData>();
[TitleGroup("Zone 池")]
public List<ZoneData> eliteBattleZones = new List<ZoneData>();
[TitleGroup("Zone 池")]
public List<ZoneData> bossBattleZones = new List<ZoneData>();
[TitleGroup("Zone 池")]
public List<ZoneData> mechanicalTableZones = new List<ZoneData>();
[TitleGroup("Zone 池")]
public List<ZoneData> logisticsCenterZones = new List<ZoneData>();
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// ----------------------------------------------------------------
// 特殊节点数量配额
// ----------------------------------------------------------------
[Title("特殊节点配额")]
[Tooltip("每种特殊节点类型在整张地图中的数量上限")]
[DictionaryDrawerSettings(KeyLabel = "节点类型", ValueLabel = "数量")]
public Dictionary<MapNodeType, int> specialNodeCounts = new Dictionary<MapNodeType, int>
{
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{ MapNodeType.EliteBattle, 3 },
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{ MapNodeType.MechanicalTable, 2 },
{ MapNodeType.LogisticsCenter, 2 },
{ MapNodeType.MedicalStation, 2 },
};
[Tooltip("特殊节点与起点之间的最小距离BFS 步数),避免起点附近出现商店等")]
[MinValue(1)]
public int specialNodeMinDistanceFromStart = 2;
[Tooltip("同类特殊节点之间的最小距离BFS 步数),防止同类型节点扎堆")]
[MinValue(1)]
public int specialNodeMinSameTypeDistance = 1;
// ----------------------------------------------------------------
// UI 布局参数
// ----------------------------------------------------------------
[Title("UI 布局参数")]
[Tooltip("节点之间的间距(用于 UI 坐标计算)")]
public float nodeSpacing = 120f;
}
}