Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/UnityObjects/SetGameObject.cs

34 lines
1.1 KiB
C#
Raw Normal View History

2025-11-25 08:19:33 -05:00
#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
{
using Opsive.GraphDesigner.Runtime.Variables;
2026-05-10 11:47:55 -04:00
using System;
2025-11-25 08:19:33 -05:00
using UnityEngine;
2026-05-10 11:47:55 -04:00
[Opsive.Shared.Utility.Description("This task is obsolete. Use Variables.SetGameObject instead.")]
2025-11-25 08:19:33 -05:00
[Shared.Utility.Category("Unity")]
2026-05-10 11:47:55 -04:00
[Obsolete("This task is obsolete. Use Variables.SetGameObject instead.")]
2025-11-25 08:19:33 -05:00
public class SetGameObject : TargetGameObjectAction
{
[Tooltip("The variable that should be set.")]
[RequireShared] [SerializeField] protected SharedVariable<GameObject> m_StoreResult;
/// <summary>
/// Executes the task.
/// </summary>
/// <returns>The execution status of the task.</returns>
public override TaskStatus OnUpdate()
{
InitializeTarget();
m_StoreResult.Value = m_ResolvedGameObject;
return TaskStatus.Success;
}
}
}
#endif