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Cielonos/Assets/Scripts/MainGame/Characters/Automata/Enemy.cs

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using Cielonos.MainGame.UI;
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using Sirenix.OdinInspector;
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using SLSUtilities.WwiseAssistance;
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using UnityEngine;
namespace Cielonos.MainGame.Characters
{
public enum EnemyRank
{
Node,
Nexus,
Core,
}
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public partial class Enemy : Automata
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{
[TitleGroup("Enemy Settings")]
public EnemyRank enemyRank;
protected override void InitializeSubcontrollers()
{
base.InitializeSubcontrollers();
reactionSc.InitializeResistances(enemyRank);
}
}
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public partial class Enemy
{
public override void Die()
{
if (enemyRank is EnemyRank.Core or EnemyRank.Nexus)
{
AudioManager.Post(AK.EVENTS.NEXUS_CORE_FINISH, centerPosition);
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PlayerCanvas.BossInfoUIArea.RemoveInfoUnit(this);
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//MainGameManager.Player.feedbackSc["NexusFinish"].Play();
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}
base.Die();
}
}
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}