Files
Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokePreloadFunction.cs

132 lines
5.3 KiB
C#
Raw Normal View History

2026-01-17 11:35:49 -05:00
using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using SLSUtilities.FunctionalAnimation;
using UnityEditor;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
public partial class InvokePreloadFunction : FuncAnimPayloadBase
{
private bool HasCollection => parentData != null && parentData.parentCollection != null;
2026-03-20 12:07:44 -04:00
public override string NameForInspector => $"Preload Function: {functionKey}";
2026-01-17 11:35:49 -05:00
[InfoBox("此 Data 未连接到 FuncAnimDataCollection无法获取函数列表。\n请在 FuncAnimData 的顶部进行连接。", InfoMessageType.Error, "@!this.HasCollection")]
[PropertyOrder(-1)]
[EnableIf("HasCollection")] // 只有连接了才能选
[OnInspectorInit("RefreshParameterReference")] // 初始化时刷新参数引用
[ValueDropdown("GetFunctionKeys")]
[OnValueChanged("OnFunctionKeyChanged")]
2026-02-13 09:22:11 -05:00
[InlineButton("RefreshParameterInputFields", "R")]
2026-01-17 11:35:49 -05:00
public string functionKey;
[HideLabel] // 隐藏字段名,让参数看起来像直接嵌入的
[SerializeReference]
[HideReferenceObjectPicker] // 隐藏类型选择器,强制由 Key 决定
[InfoBox("请先选择一个函数。", InfoMessageType.Warning, "@this.parameters == null && !string.IsNullOrEmpty(this.functionKey)")]
public CustomFunction.ParameterCollectionBase parameters;
public override void Invoke()
{
2026-05-26 00:21:27 -04:00
if (runtimeFuncAnim == null || mute) return;
2026-01-17 11:35:49 -05:00
runtimeFuncAnim.currentActionParams = this.parameters;
if (!string.IsNullOrEmpty(functionKey) &&
character.animationSc.registeredFunctions.TryGetValue(functionKey, out var func))
{
func.Invoke(runtimeFuncAnim);
}
else
{
Debug.LogWarning($"[InvokePreRegisteredFunction] 试图调用 '{functionKey}',但该函数未在 AnimationSc 中注册。");
}
}
}
public partial class InvokePreloadFunction
{
private void RefreshParameterReference()
{
if (parentData == null || parameters == null || string.IsNullOrEmpty(functionKey)) return;
if (!HasCollection) return;
List<CustomFunction> functions = parentData.parentCollection.preloadFunctions;
CustomFunction selectedFunc = functions.Find(func => func.functionName == functionKey);
if (selectedFunc != null)
{
parameters.function = selectedFunc;
}
}
private IEnumerable GetFunctionKeys()
{
if (!HasCollection) return null;
List<CustomFunction> functions = parentData.parentCollection.preloadFunctions;
if (functions == null || functions.Count == 0) return null;
return functions.ConvertAll(func => func.functionName);
}
private void OnFunctionKeyChanged()
{
if (!HasCollection) return;
CustomFunction selectedFunc = parentData.parentCollection.preloadFunctions.Find(func => func.functionName == functionKey);
if (selectedFunc != null)
{
parameters = Activator.CreateInstance(selectedFunc.paramCollectionType) as CustomFunction.ParameterCollectionBase;
if (parameters != null)
{
parameters.function = selectedFunc;
}
}
else
{
parameters = null;
}
}
2026-02-13 09:22:11 -05:00
//如果collection中的参数类型发生了变化或者之前的参数实例被重置了这个方法可以用来刷新参数输入字段
private void RefreshParameterInputFields()
{
if (!HasCollection) return;
CustomFunction selectedFunc = parentData.parentCollection.preloadFunctions.Find(func => func.functionName == functionKey);
if (selectedFunc != null)
{
Type currentParamType = parameters.GetType();
Type newParamType = selectedFunc.paramCollectionType;
var newParameters = Activator.CreateInstance(newParamType) as CustomFunction.ParameterCollectionBase;
//如果collection中的参数类型和当前的有继承关系尽可能保留相同的参数
if (currentParamType.IsSubclassOf(newParamType) || newParamType.IsSubclassOf(currentParamType))
{
foreach (var field in currentParamType.GetFields())
{
var newField = newParamType.GetField(field.Name);
if (newField != null && newField.FieldType == field.FieldType)
{
newField.SetValue(newParameters, field.GetValue(parameters));
}
}
}
parameters = newParameters;
if (parameters != null)
{
parameters.function = selectedFunc;
}
}
else
{
parameters = null;
}
}
2026-01-17 11:35:49 -05:00
}
}