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Cielonos/Assets/Scripts/MainGame/GameRun/ZoneEntryContext.cs

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2026-05-23 08:27:50 -04:00
using UnityEngine;
namespace Cielonos.MainGame
{
/// <summary>
/// 玩家进入地图区域时的上下文信息,由 RunManager.OnZoneEntered 事件传递。
/// 不可变结构体,订阅者可安全缓存。
/// </summary>
public readonly struct ZoneEntryContext
{
/// <summary>目标区域的网格坐标。</summary>
public readonly Vector2Int position;
/// <summary>目标区域对应的地图节点数据。</summary>
public readonly RunMapNode node;
/// <summary>本局中是否首次进入该区域(首次访问为 true重访为 false。</summary>
public readonly bool isFirstVisit;
/// <summary>该区域是否已完成过(战斗已清空等)。</summary>
public readonly bool isCompleted;
public ZoneEntryContext(Vector2Int position, RunMapNode node, bool isFirstVisit, bool isCompleted)
{
this.position = position;
this.node = node;
this.isFirstVisit = isFirstVisit;
this.isCompleted = isCompleted;
}
}
}