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using UnityEngine;
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namespace SickscoreGames.HUDNavigationSystem
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{
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[RequireComponent(typeof(HNSTextReference))]
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public class HUDCurrentDegrees : MonoBehaviour
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{
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#region Variables
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protected HNSTextReference textRef;
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#endregion
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#region Main Methods
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void Awake ()
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{
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textRef = GetComponent<HNSTextReference> ();
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}
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void Update ()
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{
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if (textRef)
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textRef.SetText(((int)HUDNavigationCanvas.Instance.CompassBarCurrentDegrees).ToString ());
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}
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#endregion
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}
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}
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