Files
Cielonos/Assets/Plugins/AllIn13DShader/Demo/Data/DemoElements/Combined Effects/DemoElement_Ghost.asset

25 lines
894 B
Plaintext
Raw Normal View History

2026-01-12 03:22:16 -05:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Ghost
m_EditorClassIdentifier:
demoName: Ghost
prefab: {fileID: 2481555142680936367, guid: bb7cb895f20c18940b5b79941bad45e2, type: 3}
environment: {fileID: 11400000, guid: aca14662271bdc748ad059880a6d05e8, type: 2}
info: The asset shader supports Transparency and can interact with the Depth of
the scene in cool ways. Here we are fading and adding color to the part where
the object intersects the ground.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1