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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs

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using System;
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using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
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[Serializable]
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public class PlaySoundFX : FuncAnimPayloadBase
{
public string soundKey = "SoundKey";
public override void Invoke()
{
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character.audioSc.audioContainer.PlaySoundFX(soundKey);
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}
}
}