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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetGravity.cs

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using System;
using Sirenix.OdinInspector;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
[Serializable]
public class SetGravity : FuncAnimPayloadBase
{
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public bool controlGravity;
[ShowIf("controlGravity")]
[Tooltip("控制是否启用重力")]
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public bool enableGravity;
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public bool controlGravityMultiplier;
[ShowIf("controlGravityMultiplier")]
[Tooltip("控制重力倍数")]
public float gravityMultiplier;
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public override void Invoke()
{
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if (controlGravity)
{
character.movementSc.isApplyingGravity = enableGravity;
}
if (controlGravityMultiplier)
{
character.movementSc.gravityMultiplier = gravityMultiplier;
}
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}
}
}