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Cielonos/Assets/Scripts/MainGame/Managers/MainGameManager.cs

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using System;
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using Cielonos.MainGame.Characters;
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class MainGameManager : Singleton<MainGameManager>
{
public Player player;
public CharacterBase testEnemy;
public BasePrefabsCollection basePrefabs;
public PostProcessingManager postProcessingManager;
protected override void Awake()
{
base.Awake();
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}
private void Start()
{
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Application.targetFrameRate = 90;
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}
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private void Update()
{
float frame = 1.0f / Application.targetFrameRate;
if (frame < 10f && Time.time > 5f)
{
//Debug.Break();
}
}
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}
public partial class MainGameManager
{
public static Player Player => Instance.player;
public static BasePrefabsCollection BasePrefabs => Instance.basePrefabs;
}
}
namespace Cielonos.MainGame
{
}