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Cielonos/Assets/Scripts/MainGame/Interactions/ExitGate.cs

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using Cielonos.Core.Interaction;
using UnityEngine;
namespace Cielonos.MainGame.Interactions
{
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/// <summary>
/// 出口传送门。战斗房间全部敌人清空后才激活,玩家交互后通知 RunManager 当前节点已完成。
/// - 普通/精英战斗节点:完成后回到地图选择
/// - Boss 节点:完成后进入结算画面
/// 不需要在脚本中区分节点类型,由 RunManager.CompleteCurrentNode() 内部判断。
/// </summary>
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public class ExitGate : InteractableObjectBase
{
protected override void InitializeChoices()
{
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// 添加交互选项:"离开区域"
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choices.Add(new InteractionChoice("Leave Zone", CompleteNode));
}
/// <summary>通知 RunManager 当前节点已完成,触发阶段切换。</summary>
private void CompleteNode()
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{
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RunManager.Instance.CompleteCurrentNode();
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}
}
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}