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Cielonos/Assets/Plugins/AllIn13DShader/Editor/Presets/Scripts/MaterialPresetCollection.cs

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2026-01-12 03:22:16 -05:00
using UnityEngine;
namespace AllIn13DShader
{
public class MaterialPresetCollection : ScriptableObject
{
public BlendingMode this[int key]
{
get => presets[key];
}
public BlendingMode[] presets;
public string[] CreateStringsArray()
{
string[] res = new string[presets.Length];
for(int i = 0; i < presets.Length; i++)
{
res[i] = presets[i].displayName;
}
return res;
}
public int GetIndex(BlendingMode materialPreset)
{
int res = -1;
for(int i = 0; i < presets.Length; i++)
{
if (presets[i] == materialPreset)
{
res = i;
break;
}
}
return res;
}
}
}