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Cielonos/Assets/Scripts/MainGame/Items/PassiveEquipments/ReflectionPrism.cs

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using System;
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using SLSUtilities.General;
using UnityEngine;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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/// <summary>
/// 反射棱镜 / Reflection Prism
/// 格挡敌人的投射物后会将其反弹回去。
/// </summary>
public partial class ReflectionPrism : PassiveEquipmentBase
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{
public override void OnObtained()
{
base.OnObtained();
Action<AttackAreaBase, BlockSource> onBlockSuccess = OnBlockSuccess;
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player.eventSm.onBlockSuccess.Add("ReflectionPrism", onBlockSuccess.ToPrioritized(-100));
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}
}
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public partial class ReflectionPrism
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{
private void OnBlockSuccess(AttackAreaBase attackArea, BlockSource blockSource)
{
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player.reactionSc.reflectionSm.ApplyReflection(player, this, "ReflectionPrism_Reflection", 0, 0.01f,
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area => area is Projectile,
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area => (area as Projectile)!.Reflect(player));
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}
}
}