15 lines
369 B
C#
15 lines
369 B
C#
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using SLSUtilities.FunctionalAnimation;
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using UnityEngine;
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namespace Cielonos.MainGame.FunctionalAnimation
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{
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public class PlaySoundFX : FuncAnimPayloadBase
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{
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public string soundKey = "SoundKey";
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public override void Invoke()
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{
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runtimeFuncAnim.executor.audioSc.audioContainer.PlaySoundFX(soundKey);
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}
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}
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}
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