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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs

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2025-12-08 05:27:53 -05:00
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
public class PlaySoundFX : FuncAnimPayloadBase
{
public string soundKey = "SoundKey";
public override void Invoke()
{
runtimeFuncAnim.executor.audioSc.audioContainer.PlaySoundFX(soundKey);
}
}
}