177 lines
5.8 KiB
C#
177 lines
5.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory
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{
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/// <summary>
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/// 存储连招树定义的 ScriptableObject。
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/// 这是你的“蓝图”资产。
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/// </summary>
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[CreateAssetMenu(fileName = "ComboData", menuName = "Cielonos/Items/ComboData")]
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public class ComboData : ScriptableObject
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{
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public float defaultDisappearTime;
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[InlineProperty] [HideLabel] public ComboTreeData tree;
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[OnInspectorInit]
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private void OnEnable()
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{
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defaultDisappearTime = 0.25f;
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tree ??= new ComboTreeData();
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// 确保总有一个 RootNode
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if (tree.nodes == null || tree.nodes.Count == 0)
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{
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tree.nodes = new List<ComboNodeData>();
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// 添加不可删除的 RootNode
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tree.nodes.Add(new ComboNodeData() { referenceName = "Root" });
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}
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// 关键一步:将树实例传递给所有子节点,以便它们能填充下拉列表
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tree.InitializeNodeReferences();
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}
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}
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/// <summary>
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/// 连招树的数据容器
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/// </summary>
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[Serializable]
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public class ComboTreeData
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{
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// --- 修改点 ---
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// 将标题移到这里,使其在内联属性的顶部显示
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[Title("连招树编辑器", "可视化编辑连招树的节点和分支")]
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// --- 修改结束 ---
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[ListDrawerSettings(
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DraggableItems = true, // 现在可以安全地拖动排序了!
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NumberOfItemsPerPage = 20,
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CustomAddFunction = "AddNode",
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CustomRemoveElementFunction = "RemoveNode")]
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public List<ComboNodeData> nodes;
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/// <summary>
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/// Odin Inspector 自定义添加按钮的实现
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/// </summary>
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private void AddNode()
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{
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// 查找一个唯一的默认名称
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int counter = nodes.Count - 1;
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string newName = counter.ToString();
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while (nodes.Any(n => n.referenceName == newName))
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{
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counter++;
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newName = counter.ToString();
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}
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var newNode = new ComboNodeData() { referenceName = newName };
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nodes.Add(newNode);
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// 添加后,立即初始化引用
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InitializeNodeReferences();
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}
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/// <summary>
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/// Odin Inspector 自定义移除按钮的实现
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/// </summary>
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private void RemoveNode(ComboNodeData node)
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{
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// 规则:不可删除 RootNode
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if (node.referenceName == "Root")
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{
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Debug.LogWarning("不能删除 Root 节点。");
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return;
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}
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nodes.Remove(node);
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InitializeNodeReferences(); // 移除后,更新引用
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}
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/// <summary>
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/// 将父树实例传递给所有节点(和分支),用于Odin下拉列表
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/// </summary>
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public void InitializeNodeReferences()
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{
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if (nodes == null) return;
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}
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/// <summary>
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/// 帮助 Odin 下拉列表获取所有可用节点名称
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/// </summary>
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public IEnumerable<string> GetNodeReferenceNames()
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{
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if (nodes == null) return Enumerable.Empty<string>();
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return nodes.Select(n => n.referenceName).Where(n => !string.IsNullOrEmpty(n));
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}
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public ComboSubmodule.ComboTree ToRuntime()
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{
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var runtimeTree = new ComboSubmodule.ComboTree();
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runtimeTree.nodes = new List<ComboSubmodule.ComboTree.Node>();
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// 创建运行时节点
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foreach (var nodeData in nodes)
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{
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var runtimeNode = new ComboSubmodule.ComboTree.Node(nodes.IndexOf(nodeData), nodeData.referenceName);
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runtimeNode.branches = new List<ComboSubmodule.ComboTree.Branch>();
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// 创建运行时分支
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foreach (var branchData in nodeData.branches)
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{
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var runtimeBranch = new ComboSubmodule.ComboTree.Branch(nodes.FindIndex(n => n.referenceName == branchData.nextNodeRefName), branchData.operation);
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runtimeNode.branches.Add(runtimeBranch);
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}
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runtimeTree.nodes.Add(runtimeNode);
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}
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return runtimeTree;
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}
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}
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/// <summary>
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/// 连招节点的数据定义
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/// </summary>
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[Serializable]
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public class ComboNodeData
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{
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[ValidateInput("ValidateReferenceName", "引用名称(Reference Name)必须唯一且不能为空。")]
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[InfoBox("这是 Root 节点,是所有连招的起点。", InfoMessageType.Info, "IsRootNode")]
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public string referenceName;
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[ListDrawerSettings(NumberOfItemsPerPage = 5)]
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public List<ComboBranchData> branches = new List<ComboBranchData>();
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private bool IsRootNode() => referenceName == "Root";
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private bool ValidateReferenceName(string name, ref string errorMessage)
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{
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if (string.IsNullOrEmpty(name))
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{
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errorMessage = "引用名称不能为空。";
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return false;
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}
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return true;
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}
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}
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/// <summary>
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/// 连招分支的数据定义
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/// </summary>
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[Serializable]
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public class ComboBranchData
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{
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[Tooltip("触发此分支的输入操作,例如 'L', 'R', 'Attack'")] [HorizontalGroup("Branch", 100)] [LabelWidth(60)]
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public string operation;
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[Tooltip("此分支链接到的下一个节点")]
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[HorizontalGroup("Branch")]
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[LabelText("下一个节点")]
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public string nextNodeRefName; // <-- 使用名称引用,而不是索引
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// --- Odin 辅助字段和方法 ---
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}
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}
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