2026-05-26 00:21:27 -04:00
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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/// <summary>
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/// “黑洞”位移器 / “Black Hole” Displacer
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/// FutureWand的扩展器,使重攻击产生的黑洞向前/后移动,攻击段数由4变为8
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/// </summary>
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public class BlackHoleDisplacer : ExtenderBase
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{
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2026-07-01 06:32:50 -04:00
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public override void OnObtained()
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{
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hostType = typeof(FutureWand);
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base.OnObtained();
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}
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2026-05-26 00:21:27 -04:00
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}
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}
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