2026-01-03 18:19:39 -05:00
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using Sirenix.OdinInspector;
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2025-11-25 08:19:33 -05:00
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using UnityEngine;
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2026-02-13 09:22:11 -05:00
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namespace SLSUtilities.General
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{
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2026-01-03 18:19:39 -05:00
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public class Singleton<T> : SerializedMonoBehaviour where T : MonoBehaviour
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{
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protected static T instance;
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public static T Instance => instance == null ? FindFirstObjectByType<T>() : instance;
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2025-11-25 08:19:33 -05:00
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protected virtual void Awake()
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{
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Initialize(false);
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}
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2026-02-13 09:22:11 -05:00
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2025-11-25 08:19:33 -05:00
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protected virtual void Initialize(bool dontDestroy)
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{
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if (dontDestroy)
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{
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if (instance == null)
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{
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instance = this as T;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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else
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{
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instance = this as T;
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}
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}
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}
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}
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