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Cielonos/Assets/Scripts/SLSUtilities/General/TransformExtension.cs

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2025-11-25 08:19:33 -05:00
using Lean.Pool;
using UnityEngine;
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namespace SLSUtilities.General
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{
public static class TransformExtension
{
public static void DestroyAllChildren(this Transform transform)
{
for (int i = transform.childCount - 1; i >= 0; i--)
{
Object.Destroy(transform.GetChild(i).gameObject);
}
}
public static void DespawnAllChildren(this Transform transform)
{
for (int i = transform.childCount - 1; i >= 0; i--)
{
LeanPool.Despawn(transform.GetChild(i).gameObject);
}
}
}
}