2025-12-08 05:27:53 -05:00
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using Opsive.BehaviorDesigner.Runtime;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
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using Opsive.GraphDesigner.Runtime.Variables;
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using Opsive.Shared.Utility;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.AI
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{
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[Category("Cielonos")]
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public abstract class AutomataActionBase : Action
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{
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[Header("Main Settings")]
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protected Automata self;
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protected BehaviorSubcontroller behaviorSc;
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protected BehaviorTree mainBehaviorTree;
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public override void OnAwake()
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{
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self = gameObject.GetComponent<Automata>();
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behaviorSc = self.behaviorSc;
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mainBehaviorTree = behaviorSc.mainBehaviorTree;
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}
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}
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}
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