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Cielonos/Assets/Opsive/BehaviorDesigner/Add-Ons/CielonosPack/Conditionals/TryAcquireAttackToken.cs

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2026-05-23 08:27:50 -04:00
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.Shared.Utility;
using UnityEngine;
namespace Cielonos.MainGame.Characters.AI
{
[Description("尝试申请攻击令牌。成功返回 Success令牌已满返回 Failure。")]
[Category("Cielonos")]
public class TryAcquireAttackToken : AutomataConditionalBase
{
[Tooltip("要申请的令牌类型。")]
public AttackTokenType tokenType = AttackTokenType.MeleeAttack;
public override TaskStatus OnUpdate()
{
bool acquired = CombatManager.CoordinatorSm.TryAcquireToken(self, tokenType);
return acquired ? TaskStatus.Success : TaskStatus.Failure;
}
}
}