21 lines
694 B
C#
21 lines
694 B
C#
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.Shared.Utility;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.AI
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{
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[Description("尝试申请攻击令牌。成功返回 Success,令牌已满返回 Failure。")]
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[Category("Cielonos")]
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public class TryAcquireAttackToken : AutomataConditionalBase
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{
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[Tooltip("要申请的令牌类型。")]
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public AttackTokenType tokenType = AttackTokenType.MeleeAttack;
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public override TaskStatus OnUpdate()
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{
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bool acquired = CombatManager.CoordinatorSm.TryAcquireToken(self, tokenType);
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return acquired ? TaskStatus.Success : TaskStatus.Failure;
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}
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}
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}
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