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Cielonos/Assets/Shift - Complete Sci-Fi UI/Scripts/Other/CanvasManager.cs

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2026-06-12 17:11:39 -04:00
using UnityEngine;
using UnityEngine.UI;
namespace Michsky.UI.Shift
{
public class CanvasManager : MonoBehaviour
{
[Header("Resources")]
public CanvasScaler canvasScaler;
void Start()
{
if (canvasScaler == null)
canvasScaler = gameObject.GetComponent<CanvasScaler>();
}
public void ScaleCanvas(int scale = 1080)
{
canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x, scale);
}
}
}