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Cielonos/Assets/OtherPlugins/GraphicsCat/Modules/Common/Utils/InspectorUtils.cs

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2025-12-17 04:19:38 -05:00
using UnityEditor;
using UnityEngine;
namespace GraphicsCat
{
public class InspectorUtils
{
#if UNITY_EDITOR
public static void OpenLockedInspector(Object obj)
{
var lastActiveObject = Selection.activeObject;
Selection.activeObject = obj;
var inspectorType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.InspectorWindow");
var inspector = ScriptableObject.CreateInstance(inspectorType) as EditorWindow;
inspector.Show();
var isLockedProperty = inspectorType.GetProperty("isLocked");
isLockedProperty.SetValue(inspector, true);
Selection.activeObject = lastActiveObject;
}
#endif
}
}