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Cielonos/Assets/Plugins/AllIn13DShader/Editor/MaterialOverride/Scripts/EffectToggleOverride.cs

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2026-01-12 03:22:16 -05:00
using UnityEngine;
namespace AllIn13DShader
{
public class EffectToggleOverride : AbstractEffectOverride
{
public bool boolValue;
public EffectToggleOverride(AllIn13DEffectConfig effectConfig) : base(effectConfig)
{
}
protected override void ApplyMainPropertyChanges(Material mat)
{
if (boolValue)
{
mat.EnableKeyword(keywords[0].keyword);
mat.SetFloat(propertyName, 1f);
}
else
{
mat.DisableKeyword(keywords[0].keyword);
mat.SetFloat(propertyName, 0f);
}
MaterialUtils.CheckMaterialShader(mat);
}
}
}