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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SpawnVFX.cs

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using System;
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using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
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[Serializable]
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public class SpawnVFX : FuncAnimPayloadBase
{
public string vfxKey = "VFXKey";
public override void Invoke()
{
VFXObject vfxObject = runtimeFuncAnim.executor.vfxData.SpawnVFX(vfxKey).GetComponent<VFXObject>();
if (vfxObject != null)
{
vfxObject.SetCreator(runtimeFuncAnim.executor);
}
}
}
}