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Cielonos/Assets/Scripts/MainGame/Managers/TimeManager.cs

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using SLSFramework.General;
using UniRx;
using UnityEngine;
namespace Cielonos.MainGame
{
public class TimeManager : Singleton<TimeManager>
{
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public FloatReactiveProperty globalTimeScale;
public FloatReactiveProperty playerTimeScale;
public FloatReactiveProperty alliedMinionTimeScale;
public FloatReactiveProperty nonPlayerTimeScale;
public FloatReactiveProperty enemyTimeScale;
protected override void Awake()
{
base.Awake();
globalTimeScale = new FloatReactiveProperty(1f);
playerTimeScale = new FloatReactiveProperty(1f);
alliedMinionTimeScale = new FloatReactiveProperty(1f);
nonPlayerTimeScale = new FloatReactiveProperty(1f);
enemyTimeScale = new FloatReactiveProperty(1f);
}
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}
}