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Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/ChangeCollisionLayers.cs

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2025-11-25 08:19:33 -05:00
using Sirenix.OdinInspector;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
using UnityEngine.Serialization;
namespace Cielonos.MainGame.FunctionalAnimation
{
public class ChangeCollisionLayers : FuncAnimPayloadBase
{
[Tooltip("是否在排除这些碰撞层,若为否则表示添加(通常是加回,恢复)这些碰撞层")]
[LabelText("@this.excludeSwitch ? \"isExcluding\" : \"isIncluding\"")]
public bool excludeSwitch;
[Tooltip("要添加或移除的碰撞层")]
public LayerMask layerMask;
public override void Invoke()
{
if (excludeSwitch)
{
if (character.collisionSc.useCharacterController)
{
character.collisionSc.characterController.excludeLayers |= layerMask;
}
else
{
character.collisionSc.mainRigidbody.excludeLayers |= layerMask;
}
}
else
{
if (character.collisionSc.useCharacterController)
{
character.collisionSc.characterController.excludeLayers &= ~layerMask;
}
else
{
character.collisionSc.mainRigidbody.excludeLayers &= ~layerMask;
}
}
}
}
}