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Cielonos/Assets/Scripts/MainGame/AttackArea/Submodules/HitSubmodule.cs

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using System;
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using UnityEngine;
using UnityEngine.Events;
namespace Cielonos.MainGame
{
public partial class HitSubmodule : AttackAreaSubmoduleBase
{
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public int originalHitCount;
public int currentHitIndex;
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public float hitInterval;
private float currentIntervalTime;
public List<GameObject> checkedObjects;
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public bool isOverridingHitEffect;
public GameObject hitVFXPrefab;
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public bool isAutoPlayHitSound;
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public List<uint> hitSoundList;
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public List<Action<CharacterBase, Vector3>> generalHitEventList;
public SortedList<int, Action<CharacterBase, Vector3>> specificHitEventList;
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public HitSubmodule(AttackAreaBase attackArea) : base(attackArea)
{
InitializeAsOnceHit();
CommonInitialize();
}
public HitSubmodule(AttackAreaBase attackArea, float hitInterval = -1, int hitCount = -1) : base(attackArea)
{
InitializeAsMultipleHit(hitInterval, hitCount);
CommonInitialize();
}
private void InitializeAsOnceHit()
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{
this.originalHitCount = 1;
this.currentHitIndex = 0;
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this.hitInterval = -1;
this.currentIntervalTime = 0;
}
private void InitializeAsMultipleHit(float hitInterval, int hitCount)
{
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this.originalHitCount = hitCount;
this.currentHitIndex = 0;
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this.hitInterval = hitInterval;
this.currentIntervalTime = 0;
}
private void CommonInitialize()
{
isAutoPlayHitSound = true;
checkedObjects = new List<GameObject>();
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hitSoundList = new List<uint>();
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generalHitEventList = new List<Action<CharacterBase, Vector3>>();
specificHitEventList = new SortedList<int, Action<CharacterBase, Vector3>>();
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}
}
public partial class HitSubmodule
{
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public GameObject SpawnHitVFX(CharacterBase creator, Vector3 position, Vector3 direction = default)
{
if (isOverridingHitEffect) return null;
if (hitVFXPrefab != null)
{
direction = direction == default ? direction : Vector3.up;
GameObject hitEffect = VFXObject.Spawn(hitVFXPrefab, creator, position, Quaternion.LookRotation(direction));
return hitEffect;
}
return null;
}
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public HitSubmodule AddHitSound(uint soundID, AK.Wwise.Event soundEvent = null)
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{
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/*if (owner.itemSource != null)
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{
soundEvent ??= owner.itemSource.audioContainer.soundEventDictionary[soundName];
}
else
{
soundEvent ??= owner.creator.audioSc.audioContainer.soundEventDictionary[soundName];
}
if (soundEvent == null)
{
Debug.LogWarning($"[HitSubmodule] Sound event '{soundName}' not found in audio container.");
return this;
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}*/
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//attackArea.audioContainer.soundEventDictionary.TryAdd(soundName, soundEvent);
hitSoundList.Add(soundID);
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return this;
}
public HitSubmodule AddHitEvent(Action<CharacterBase, Vector3> hitEvent)
{
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generalHitEventList.Add(hitEvent);
return this;
}
public HitSubmodule AddHitEvent(Action<CharacterBase, Vector3> hitEvent, params int[] indexes)
{
foreach (int i in indexes)
{
specificHitEventList[i] = hitEvent;
}
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return this;
}
}
public partial class HitSubmodule
{
public void Update()
{
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if (!isEnabling || currentHitIndex >= originalHitCount - 1 || attackArea.timeSm.delayTime > 0)
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{
return;
}
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currentIntervalTime += attackArea.creator.selfTimeSm.DeltaTime;
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if (currentIntervalTime >= hitInterval)
{
checkedObjects.Clear();
if (attackArea.attackSm != null)
{
//attackArea.attackSm.modifiedAttackValue = attackArea.attackSm.originalAttackValue;
}
currentIntervalTime -= hitInterval;
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currentHitIndex++;
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}
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if (currentHitIndex >= originalHitCount - 1)
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{
attackArea.isEnabling = false;
}
}
public void AddCheckedObject(GameObject obj)
{
checkedObjects.Add(obj);
}
public void PlayHitSound(Vector3 position, string soundName)
{
if (hitSoundList.Count == 0) return;
attackArea.audioContainer.PlaySoundFX(soundName, position);
}
public void InvokeAllHitEvents(CharacterBase target, Vector3 hitPosition)
{
if (attackArea.canTriggerHitEvent)
{
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foreach (Action<CharacterBase, Vector3> hitEvent in generalHitEventList)
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{
hitEvent.Invoke(target, hitPosition);
}
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if (specificHitEventList.ContainsKey(currentHitIndex))
{
specificHitEventList[currentHitIndex].Invoke(target, hitPosition);
}
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}
}
}
}