Files
Cielonos/Assets/Scripts/MainGame/Managers/MainGameBaseCollection.cs

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using System.Collections.Generic;
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using Cielonos.Core;
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using Cielonos.MainGame.Characters.Inventory;
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using DamageNumbersPro;
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using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame
{
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/BaseCollections/MainGameBaseCollection")]
public partial class MainGameBaseCollection : BaseCollection<MainGameBaseCollection>
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{
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}
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public partial class MainGameBaseCollection
{
public Dictionary<BreakthroughType, Color> outlineColorCollection = new Dictionary<BreakthroughType, Color>();
public Dictionary<ItemRarity, Color> itemRarityColorCollection = new Dictionary<ItemRarity, Color>();
}
public partial class MainGameBaseCollection
{
public Dictionary<string, MeshEffect> meshEffectCollection = new Dictionary<string, MeshEffect>();
}
public partial class MainGameBaseCollection
{
public Dictionary<string, GameObject> enemiesCollection = new Dictionary<string, GameObject>();
}
public partial class MainGameBaseCollection
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{
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public Dictionary<string, DamageNumber> hudTextCollection = new Dictionary<string, DamageNumber>();
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public DamageNumber DamageNumber(Attack.AttackType attackType, bool isCritical)
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{
string prefix = "DN";
string typeStr = attackType.ToString();
string criticalStr = isCritical ? "Critical" : "Normal";
string dnKey = $"{prefix}_{typeStr}_{criticalStr}";
if (hudTextCollection.TryGetValue(dnKey, out var hudTextPrefab))
{
return hudTextPrefab;
}
throw new KeyNotFoundException($"HUD Text Prefab with key '{dnKey}' not found in BasePrefabsCollection.");
}
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public DamageNumber InfoText()
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{
return hudTextCollection.GetValueOrDefault("Info_Normal");
}
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}
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public partial class MainGameBaseCollection
{
public Dictionary<string, GameObject> feedbackCollection;
}
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}