Bezi回来了
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@@ -14,73 +14,53 @@ namespace Cielonos.MainGame.Effects.Feedback
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{
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public override string DisplayName => "Vignette";
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public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
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/// <summary>
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/// 是否修改暗角中心点。
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/// </summary>
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[LabelText("修改中心点")]
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public bool modifyCenter;
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/// <summary>
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/// 模糊中心的屏幕坐标 (0-1)。(0.5, 0.5) 为屏幕正中心。
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/// </summary>
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[HideIf("modifyCenter")]
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[LabelText("中心点")]
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public Vector2 center = new Vector2(0.5f, 0.5f);
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[ShowIf("modifyCenter")]
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[LabelText("中心点曲线")]
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public Vector2CurveChannel centerCurve = Vector2CurveChannel.CreateDefault();
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/// <summary>
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/// 是否修改颜色。
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/// </summary>
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[LabelText("修改颜色")]
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public bool modifyColors;
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[HideIf("modifyColors")]
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public Color outColor;
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[HideIf("modifyColors")]
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public Color innerColor;
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/// <summary>
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/// 外圈颜色。
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/// </summary>
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[ShowIf("modifyColors")]
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[LabelText("外圈颜色")]
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public Color outColor = Color.black;
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[HideIf("modifyColors")]
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[LabelText("内圈颜色")]
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public Color innerColor = Color.black;
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[ShowIf("modifyColors")]
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[LabelText("外圈颜色曲线")]
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public ColorCurveChannel outerColorCurve = ColorCurveChannel.CreateDefault();
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/// <summary>
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/// 内圈颜色。
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/// </summary>
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[ShowIf("modifyColors")]
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[LabelText("内圈颜色")]
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[LabelText("内圈颜色曲线")]
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public ColorCurveChannel innerColorCurve = ColorCurveChannel.CreateDefault();
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/// <summary>
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/// 是否修改形状。
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/// </summary>
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[LabelText("修改形状")]
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public bool modifyShape;
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[HideIf("modifyShape")]
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public float smoothness;
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[LabelText("柔和度")]
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public float smoothness = 0.5f;
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[HideIf("modifyShape")]
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public float roundness;
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[LabelText("圆度")]
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public float roundness = 1f;
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/// <summary>
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/// 柔和度曲线。
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/// </summary>
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[ShowIf("modifyShape")]
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[LabelText("柔和度曲线")]
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public FloatCurveChannel smoothnessCurve = FloatCurveChannel.CreateDefault(remapMax: 0.5f);
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/// <summary>
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/// 圆度曲线。
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/// </summary>
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[ShowIf("modifyShape")]
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[LabelText("圆度曲线")]
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public FloatCurveChannel roundnessCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
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@@ -91,13 +71,18 @@ namespace Cielonos.MainGame.Effects.Feedback
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context,
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intensityCurve,
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modifyCenter,
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center,
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modifyCenter ? centerCurve : default,
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modifyCenter ? center : default(Vector2),
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modifyColors,
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outerColorCurve,
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innerColorCurve,
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modifyColors ? outerColorCurve : default,
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modifyColors ? innerColorCurve : default,
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modifyColors ? outColor : default,
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modifyColors ? innerColor : default,
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modifyShape,
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smoothnessCurve,
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roundnessCurve
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modifyShape ? smoothnessCurve : default,
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modifyShape ? roundnessCurve : default,
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modifyShape ? smoothness : 0f,
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modifyShape ? roundness : 0f
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);
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}
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