Bezi回来了
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@@ -118,21 +118,18 @@ namespace Cielonos.MainGame.Effects.Feedback
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float normalizedTime = shake.timer / shake.duration;
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if (shake.intensityCurve.active)
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float curveValue = shake.intensityCurve.Evaluate(normalizedTime);
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if (shake.intensityCurve.relativeToInitial)
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{
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float curveValue = shake.intensityCurve.Evaluate(normalizedTime);
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if (shake.intensityCurve.relativeToInitial)
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{
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additiveIntensity += curveValue;
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}
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else
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{
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absoluteIntensity = curveValue;
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hasAbsolute = true;
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}
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additiveIntensity += curveValue;
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}
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else
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{
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absoluteIntensity = curveValue;
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hasAbsolute = true;
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}
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if (shake.modifyJitter && shake.jitterCurve.active)
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if (shake.modifyJitter)
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{
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additiveJitter += shake.jitterCurve.Evaluate(normalizedTime);
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}
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