法杖,武器切换
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@@ -79,7 +79,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNoise:
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m_Texture: {fileID: 2800000, guid: 3ac70e7ced6d23946ac37f602b2bc573, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DistortionVectorMap:
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@@ -103,7 +103,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3ac70e7ced6d23946ac37f602b2bc573, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTexture:
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@@ -200,7 +200,7 @@ Material:
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- _DistortionDepthTest: 1
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- _DistortionDstBlend: 1
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- _DistortionEnable: 0
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- _DistortionIntensity: 0.1
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- _DistortionIntensity: 0
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- _DistortionOnly: 0
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- _DistortionScale: 1
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- _DistortionSrcBlend: 1
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@@ -331,8 +331,8 @@ Material:
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- _LastColor: {r: 1, g: 0, b: 0, a: 0}
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- _MainAlphaChannel: {r: 0, g: 0, b: 0, a: 1}
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- _MainAlphaPanning: {r: 1, g: 1, b: 0, a: 0}
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- _MainTextureChannel: {r: 4, g: 1, b: 0, a: 0}
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- _MainTexturePanning: {r: -0.5, g: 0.5, b: 0, a: 0}
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- _MainTextureChannel: {r: 1, g: 0.25, b: 0, a: 0}
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- _MainTexturePanning: {r: 0, g: 0, b: 0, a: 0}
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- _MidColor: {r: 1, g: 0.44479147, b: 0, a: 0}
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- _Resolution: {r: 64, g: 64, b: 0, a: 0}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -25,13 +25,15 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: MeshLight_DoubleSided
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m_Shader: {fileID: 4800000, guid: d985403ea514e7c46bf7c2fab31b9d95, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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- _USEALPHAOVERRIDE_ON
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m_InvalidKeywords:
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- _DISABLE_SSR
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- _DISABLE_SSR_TRANSPARENT
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- _DOUBLESIDED_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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@@ -43,6 +45,7 @@ Material:
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- DistortionVectors
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- MOTIONVECTORS
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- TransparentBackface
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -142,6 +145,18 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AORemapMax: 1
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@@ -159,7 +174,7 @@ Material:
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- _Anisotropy: 0
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- _BlendMode: 0
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- _CoatMask: 0
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- _CullMode: 0
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- _CullMode: 1
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- _CullModeForward: 0
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- _Culling: 0
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- _Cutoff: 0.5
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@@ -233,6 +248,9 @@ Material:
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- _PPDMinSamples: 5
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- _PPDPrimitiveLength: 1
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- _PPDPrimitiveWidth: 1
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- _QueueControl: -1
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _ReceivesSSR: 0
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- _ReceivesSSRTransparent: 0
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- _RefractionModel: 0
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@@ -324,3 +342,4 @@ Material:
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- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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- _WhiteColor: {r: 1, g: 1, b: 1, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -26,7 +26,6 @@ Material:
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MotionVector: User
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disabledShaderPasses:
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- TransparentBackface
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -140,3 +139,4 @@ Material:
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- _EmissiveTint: {r: 2.8735878, g: 2.8735878, b: 2.8735878, a: 1}
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- _PanningSpeed: {r: 0.05, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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