法杖,武器切换

This commit is contained in:
SoulliesOfficial
2025-12-24 16:58:51 -05:00
parent 2a2aa728d5
commit 3bcd7c1cf8
78 changed files with 230589 additions and 50400 deletions

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using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager
{
public class AttackAreaSubmodule : SubmoduleBase<BattleManager>
{
public AttackAreaCollection playerAttackAreas;
public AttackAreaCollection enemyAttackAreas;
public AttackAreaSubmodule(BattleManager owner) : base(owner)
{
playerAttackAreas = new AttackAreaCollection();
enemyAttackAreas = new AttackAreaCollection();
}
public void Register(AttackAreaBase attackArea)
{
if (attackArea.creator.fraction == Fraction.Player)
{
Debug.Log($"Registered AttackArea: {attackArea.areaName}");
playerAttackAreas.Add(attackArea);
}
else if (attackArea.creator.fraction == Fraction.Enemy)
{
enemyAttackAreas.Add(attackArea);
}
}
public void Unregister(AttackAreaBase attackArea)
{
if (attackArea.creator.fraction == Fraction.Player)
{
Debug.Log($"Unregistered AttackArea: {attackArea.areaName}");
playerAttackAreas.Remove(attackArea);
}
else if (attackArea.creator.fraction == Fraction.Enemy)
{
enemyAttackAreas.Remove(attackArea);
}
}
}
public class AttackAreaCollection
{
public List<AttackAreaBase> activeAttackAreas;
public List<NormalArea> activeNormalAreas;
public List<Projectile> activeProjectiles;
public AttackAreaCollection()
{
activeAttackAreas = new List<AttackAreaBase>();
activeNormalAreas = new List<NormalArea>();
activeProjectiles = new List<Projectile>();
}
public void Add(AttackAreaBase attackArea)
{
activeAttackAreas.Add(attackArea);
if (attackArea is NormalArea normalArea)
{
activeNormalAreas.Add(normalArea);
}
else if (attackArea is Projectile projectile)
{
activeProjectiles.Add(projectile);
}
}
public void Remove(AttackAreaBase attackArea)
{
activeAttackAreas.Remove(attackArea);
if (attackArea is NormalArea normalArea)
{
activeNormalAreas.Remove(normalArea);
}
else if (attackArea is Projectile projectile)
{
activeProjectiles.Remove(projectile);
}
}
}
}
}

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fileFormatVersion: 2
guid: e21e9325e65fefa42924ff1f8880d266

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using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Characters;
using Sirenix.OdinInspector;
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager : Singleton<BattleManager>
{
private static Player Player => MainGameManager.Player;
[ShowInInspector]
private EnemySubmodule enemySm;
[ShowInInspector]
private AttackAreaSubmodule attackAreaSm;
protected override void Awake()
{
base.Awake();
enemySm ??= new EnemySubmodule(this);
attackAreaSm ??= new AttackAreaSubmodule(this);
}
}
public partial class BattleManager
{
public static EnemySubmodule EnemySm => Instance.enemySm;
public static AttackAreaSubmodule AttackAreaSm => Instance.attackAreaSm;
}
}

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fileFormatVersion: 2
guid: 1fd3eac588b1eaf4a858946bb8f55f1f

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using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Characters;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager
{
public class EnemySubmodule : SubmoduleBase<BattleManager>
{
public enum SortingType
{
Nearest,
Farthest
}
public List<CharacterBase> activeEnemiesList;
public EnemySubmodule(BattleManager owner) : base(owner)
{
activeEnemiesList = new List<CharacterBase>();
}
public CharacterBase GetNearestEnemy(float maximumDistance = float.MaxValue, Transform origin = null)
{
if (origin == null)
{
origin = Player.transform;
}
List<CharacterBase> nearestEnemies = GetEnemiesInRadius(origin.position, maximumDistance);
CharacterBase nearestEnemy = nearestEnemies.Count > 0 ? nearestEnemies[0] : null;
return nearestEnemy;
}
public List<CharacterBase> GetNearestEnemies(float maximumDistance = float.MaxValue, int enemyCount = 1, Transform origin = null)
{
if (origin == null)
{
origin = Player.transform;
}
List<CharacterBase> nearestEnemies = GetEnemiesInRadius(origin.position, maximumDistance).Take(enemyCount).ToList();
return nearestEnemies;
}
public List<CharacterBase> GetEnemiesInRadius(Vector3 origin, float radius, SortingType sortingType = SortingType.Nearest)
{
List<CharacterBase> enemiesInRadius = new List<CharacterBase>();
foreach (CharacterBase enemy in activeEnemiesList)
{
float enemyRadius = enemy.collisionSc.useCharacterController
? enemy.collisionSc.characterController.radius
: enemy.collisionSc.mainColliderRadius;
float distance = Vector3.Distance(origin, enemy.transform.position) - enemyRadius;
if (distance <= radius)
{
enemiesInRadius.Add(enemy);
}
}
if (sortingType == SortingType.Nearest)
{
enemiesInRadius = enemiesInRadius.OrderBy(x => Vector3.Distance(origin, x.transform.position)).ToList();
}
else if (sortingType == SortingType.Farthest)
{
enemiesInRadius = enemiesInRadius.OrderByDescending(x => Vector3.Distance(origin, x.transform.position)).ToList();
}
return enemiesInRadius;
}
}
}
}

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guid: cfa83226b5985464ebb62c8b756c514d