Passion & UI
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using TMPro;
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namespace Michsky.UI.Shift
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{
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public class SettingsButton : MonoBehaviour, IPointerEnterHandler
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{
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[Header("Resources")]
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public Image detailImage;
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public Image detailIcon;
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public Image detailBackground;
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public TextMeshProUGUI detailTitle;
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public TextMeshProUGUI detailDescription;
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public TextMeshProUGUI buttonTitleObj;
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[Header("Content")]
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public bool useCustomContent;
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public string buttonTitle;
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[Header("Preview")]
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public bool enableIconPreview;
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public string title;
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[TextArea] public string description;
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public Sprite imageSprite;
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public Sprite iconSprite;
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public Sprite iconBackground;
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void Start()
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{
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if (useCustomContent == false) { buttonTitleObj.text = buttonTitle; }
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (enableIconPreview == true)
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{
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detailImage.gameObject.SetActive(false);
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detailIcon.gameObject.SetActive(true);
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detailBackground.gameObject.SetActive(true);
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detailIcon.sprite = iconSprite;
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detailBackground.sprite = iconBackground;
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}
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else
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{
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detailImage.gameObject.SetActive(true);
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detailIcon.gameObject.SetActive(false);
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detailBackground.gameObject.SetActive(false);
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detailImage.sprite = imageSprite;
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}
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detailTitle.text = title;
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detailDescription.text = description;
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}
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}
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}
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