Passion & UI
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using UnityEngine;
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using UnityEngine.UI;
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namespace Michsky.UI.Shift
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{
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[ExecuteInEditMode]
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public class UIManagerGameLogo : MonoBehaviour
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{
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[Header("Resources")]
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public UIManager UIManagerAsset;
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public Image logoObject;
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[Header("Settings")]
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public bool keepAlphaValue = false;
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public bool useCustomColor = false;
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bool dynamicUpdateEnabled;
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void OnEnable()
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{
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if (UIManagerAsset == null)
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{
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try { UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager"); }
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catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); }
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}
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}
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void Awake()
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{
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if (dynamicUpdateEnabled == false)
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{
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this.enabled = true;
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UpdateLogo();
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}
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if (logoObject == null)
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logoObject = gameObject.GetComponent<Image>();
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}
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void LateUpdate()
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{
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if (UIManagerAsset != null)
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{
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if (UIManagerAsset.enableDynamicUpdate == true)
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dynamicUpdateEnabled = true;
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else
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dynamicUpdateEnabled = false;
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if (dynamicUpdateEnabled == true)
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UpdateLogo();
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}
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}
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void UpdateLogo()
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{
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try
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{
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logoObject.sprite = UIManagerAsset.gameLogo;
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if (useCustomColor == false)
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{
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if (keepAlphaValue == false)
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logoObject.color = UIManagerAsset.logoColor;
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else
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logoObject.color = new Color(UIManagerAsset.logoColor.r, UIManagerAsset.logoColor.g, UIManagerAsset.logoColor.b, logoObject.color.a);
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}
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}
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catch { }
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}
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}
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}
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