UI调整
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@@ -35,7 +35,7 @@ public partial class FlexibleBlurPass
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blurLayerAdddedThisFrame = false;
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var cameraData = frameData.Get<UniversalCameraData>();
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if (cameraData.isPreviewCamera)
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if (cameraData.isPreviewCamera || cameraData.isSceneViewCamera)
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return;
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var camera = cameraData.camera;
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