狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

View File

@@ -1,8 +1,4 @@
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
@@ -75,6 +71,7 @@ public class HNSSceneConfigurationEditor : HUDNavigationBaseEditor
SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap");
SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile");
SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode");
SerializedProperty _pMinimapShape = serializedObject.FindProperty ("minimapShape");
SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale");
SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius");
SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling");
@@ -265,6 +262,7 @@ public class HNSSceneConfigurationEditor : HUDNavigationBaseEditor
EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile"));
if (hudTarget.minimapProfile != null) {
EditorGUILayout.PropertyField (_pMinimapMode);
EditorGUILayout.PropertyField (_pMinimapShape);
EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale");
EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius");

View File

@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Configurations/Editor/HNSSceneConfigurationEditor.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Configurations/Editor/HNSSceneConfigurationEditor.cs
uploadId: 884440

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@@ -1,11 +1,6 @@
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem
{
@@ -56,6 +51,7 @@ namespace SickscoreGames.HUDNavigationSystem
public bool useMinimap = true;
public HNSMapProfile minimapProfile;
public MinimapModes minimapMode = MinimapModes.RotatePlayer;
public MinimapShapes minimapShape = MinimapShapes.Rectangular;
public float minimapScale = .25f;
public float minimapRadius = 75f;
public bool useMinimapScaling = true;

View File

@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Configurations/HNSSceneConfiguration.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Configurations/HNSSceneConfiguration.cs
uploadId: 884440