狗屎Minimax坏我代码
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@@ -1,8 +1,4 @@
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -75,6 +71,7 @@ public class HNSSceneConfigurationEditor : HUDNavigationBaseEditor
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SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap");
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SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile");
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SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode");
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SerializedProperty _pMinimapShape = serializedObject.FindProperty ("minimapShape");
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SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale");
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SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius");
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SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling");
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@@ -265,6 +262,7 @@ public class HNSSceneConfigurationEditor : HUDNavigationBaseEditor
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EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile"));
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if (hudTarget.minimapProfile != null) {
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EditorGUILayout.PropertyField (_pMinimapMode);
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EditorGUILayout.PropertyField (_pMinimapShape);
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EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale");
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EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius");
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@@ -14,6 +14,6 @@ AssetOrigin:
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serializedVersion: 1
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productId: 103056
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packageName: HUD Navigation System
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packageVersion: 2.2.0
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assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Configurations/Editor/HNSSceneConfigurationEditor.cs
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uploadId: 382610
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packageVersion: 3.0.0
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assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Configurations/Editor/HNSSceneConfigurationEditor.cs
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uploadId: 884440
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@@ -1,11 +1,6 @@
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using SickscoreGames;
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namespace SickscoreGames.HUDNavigationSystem
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{
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@@ -56,6 +51,7 @@ namespace SickscoreGames.HUDNavigationSystem
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public bool useMinimap = true;
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public HNSMapProfile minimapProfile;
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public MinimapModes minimapMode = MinimapModes.RotatePlayer;
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public MinimapShapes minimapShape = MinimapShapes.Rectangular;
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public float minimapScale = .25f;
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public float minimapRadius = 75f;
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public bool useMinimapScaling = true;
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@@ -14,6 +14,6 @@ AssetOrigin:
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serializedVersion: 1
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productId: 103056
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packageName: HUD Navigation System
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packageVersion: 2.2.0
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assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Configurations/HNSSceneConfiguration.cs
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uploadId: 382610
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packageVersion: 3.0.0
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assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Configurations/HNSSceneConfiguration.cs
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uploadId: 884440
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