狗屎Minimax坏我代码
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using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.Feedback;
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using UnityEngine;
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namespace Cielonos.MainGame.Effects.Feedback
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{
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/// <summary>
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/// 摄像机视野角(FOV)反馈动作,通过 CameraFovShakeEvent 触发 CameraFovShaker。
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/// </summary>
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[Serializable]
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[FeedbackActionColor(0.2f, 0.8f, 0.9f)]
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public class CameraFieldOfViewAction : CinemachineActionBase
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{
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public override string DisplayName => "Camera Field of View";
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[TitleGroup("FOV设置")]
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[LabelText("FOV曲线")]
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public FloatCurveChannel fovCurve = FloatCurveChannel.CreateDefault(remapMax: 10f);
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protected override void TriggerEvent(FeedbackContext context)
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{
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CameraFovShakeEvent.Trigger(context, fovCurve);
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}
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protected override void StopEvent(FeedbackContext context)
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{
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CameraFovShakeEvent.Trigger(context, fovCurve, true);
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}
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public override bool Validate(out string error)
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{
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if (!fovCurve.active)
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{
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error = "FOV curve is not enabled.";
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return false;
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}
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error = null;
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return true;
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}
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}
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}
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