整合SLSUtilities
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using UnityEngine;
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namespace LunaWolfStudiosEditor.ScriptableSheets.Layout
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{
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public class PastePadContent : Content
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{
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public static class Window
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{
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public static readonly GUIContent Title = GetIconContent(EditorIcon.Edit, "Paste Pad", string.Empty);
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public class ContextMenu
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{
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public static readonly GUIContent New = new GUIContent("New");
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public static readonly GUIContent Clear = new GUIContent("Clear");
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public static readonly GUIContent Copy = new GUIContent("Copy");
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public static readonly GUIContent Save = new GUIContent("Save");
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public static readonly GUIContent WordWrap = new GUIContent("Word Wrap");
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}
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}
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}
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}
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