整合SLSUtilities
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using UnityEngine;
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namespace LunaWolfStudiosEditor.ScriptableSheets.Layout
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{
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public class PopupContent : Content
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{
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public static class Button
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{
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public static readonly GUIContent Cancel = GetIconContent(EditorIcon.Cancel, "Cancel (ESC)");
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public static readonly GUIContent Confirm = GetIconContent(EditorIcon.Confirm, "Confirm (Enter)");
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}
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public static class Label
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{
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public static readonly GUIContent Rename = new GUIContent("New Name:");
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public static readonly GUIContent ColumnVisibility = new GUIContent("Columns");
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}
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public static class Window
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{
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public static readonly int ColumnVisibilityRowsPerPage = 100;
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public static readonly float ColumnVisibilityMinWidth = 250;
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public static readonly float ColumnVisibilityPadding = 50;
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public static readonly Vector2 ColumnVisibilityMaxSize = new Vector2(400, 600);
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public static readonly Vector2 RenameSize = new Vector2(200, 100);
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}
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}
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}
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